The /camerashake command will shake the player's camera. The environment doesn't actually shake, it's the camera that is shaking.
The proper format to do the /camerashake command is this:
/camerashake add <player> [intensity] [seconds] [shake type]
The proper format to stop the /camerashake command is this:
/camerashake stop <player>
The proper format to do the /camerashake command is this:
/camerashake add <player> [intensity] [seconds] [shake type]
The proper format to stop the /camerashake command is this:
/camerashake stop <player>
The command /camerashake add @a will shake the camera for all players using the default intensity of 0.5 and the default duration of 1 second.
The command /camerashake add @p 4 90 rotational will shake the camera for the nearest player at an intensity of 4 with a duration of 90 seconds with a rotational camera shake.
The command /camerashake stop Steve will stop the camera shake effect for the player named Steve.
Keep in mind that the /camerashake command can cause the camera to temporarily clip through blocks. The player however will not clip through blocks. The camera will only clip through blocks depending on how strong the intensity of the effect is and if the player is near a wall.
The command /camerashake add @p 4 90 rotational will shake the camera for the nearest player at an intensity of 4 with a duration of 90 seconds with a rotational camera shake.
The command /camerashake stop Steve will stop the camera shake effect for the player named Steve.
Keep in mind that the /camerashake command can cause the camera to temporarily clip through blocks. The player however will not clip through blocks. The camera will only clip through blocks depending on how strong the intensity of the effect is and if the player is near a wall.
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